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3DPetrie
3D imaging research, digital applications and use of new technologies in the museum

The 3DPetrie project looked at the viability of using high quality 3D images of museum collections to engage a range of audiences.聽 This took place through the production of 3D models of Petrie Museum artefacts and the development of end-user digital 3D applications.

Since 2009, The Petrie Museum of Egyptian Archaeology at 果冻影院, in collaboration with 果冻影院's Department of Civil, Environmental and Geomatic Engineering and business partner Arius 3D, has been developing this groundbreaking programme for creating 3D images of objects in the Petrie collection.

The aims of the projects:

  • To develop a viable workflow for the production of high quality 3D models of museum objects, in particular using colour laser scanning.
  • To develop a range of digital 3D applications that will engage audiences.
  • To undertake audience evaluations of the 3D models and applications to better understand the potential of 3D in cultural heritage.

This selection of our most recent publications over the past 2 years show our expertise and research in 3D imaging for museums and cultural heritage.聽

  • e-brochure: Hess, M. , Nelson, T. , Robson, S. (2013).聽聽[Digital scholarly resource].
  • Payne, E.M., 2013. IJournal of Conservation and Museum Studies, 10(2). 聽
  • Nelson, T. and MacDonald, S.: 鈥溾 in British Council Creative and Cultural Economy; (Autumn 2012)聽Publisher Link
  • Giacometti, A., Campagnolo, A., MacDonald, L., Mahony, S., Terras, M., Robson, S.,聽 Gibson, A. (2012).聽. Proc. of Electronic Visualisation and the Arts (EVA 2012), 301-308.
  • Macdonald, S., Hess, M., Robson, S., & Were, G. (2012).聽. In C. Warwick, Terras, Nyhan (Eds.), Digital Humanities in Practice (pp. 91-115). London, UK: Facet.
  • Hess, M., & Robson, S. (2010).聽. International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences, XXXVIII (Part 5), 288-292.

Find out more here

Our multidisciplinary 3D Petrie team has worked to develop ground-breaking applications making use of digital technologies in the museum space since 2009.


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