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New project exploring Virtual Reality in museums

20th July 2021
果冻影院 Art Museum

Virtual Reality in museums project image

New Knowledge Exchange project between the Bartlett, 果冻影院 Culture and tech start-up Kagenova explores Virtual Reality (VR) in Museums.

We are excited to announce a newly funded knowledge exchange project exploring VR in museums led by 果冻影院 Culture with The Bartlett Centre for Advanced Spatial Analysis (CASA) and AI technology start-up Kagenova, founded by 果冻影院 scientists. 听

[to learn more about how this project has developed since the launch read more here]
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The project enables these highly specialised teams to come together to share ideas, experiences and skills to support innovation in VR in the museum sector. 听
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Kagenova has developed new technology out of the exploration of the unknown horizons of the night sky by 果冻影院 scientists in astrophysics. They're developing technology to provide photo-realism and interactivity in VR, at the same time and at scale. These new immersive technologies are powered by Kagenova鈥檚 geometric AI techniques, which are tailored specifically to VR. "We're excited by this knowledge exchange partnership to help explore how technology could be used to support cultural exhibitions and make them more accessible", said Jason McEwen, Founder and CEO of Kagenova, who is also a Professor of Astrophysics at 果冻影院.听
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The collaboration explores the ways in which virtual exhibitions captured in this way can enhance the student learning experience (blended and online). This is for the benefit of both 果冻影院 and the wider Higher Education community, as well enabling the general public to engage with collections in new ways, wherever they are in the world. The findings from this project will be particularly beneficial for smaller museums, who often don鈥檛 have the budget or infrastructure to compete with national museums when developing new digital products and services.听
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The collaboration with Kagenova enables 果冻影院 Culture to experiment with next generation 360VR technology. 果冻影院鈥檚 museums have been pioneering collections and exhibitions-led interdisciplinary research and inquiry for over a decade. 鈥淥ur exhibitions are integrated into the learning experience in different ways and we want to bring this pedagogical know-how into conversation with technology in a way that can bridge students鈥 onsite and remote learning experiences as well as connect with our remote audiences鈥, says Dr Nina Pearlman, Head of 果冻影院 Art Collections, who has been the strategic lead for this project. 鈥淐ollaboration supported by knowledge exchange funding is key to being able to identify novel ideas that can help us design better solutions, services and experiences to meet our current challenges.鈥 听

Researchers in 果冻影院 CASA have been exploring virtual environments for many years with a focus on technological innovation and accessibility, nurturing the next generation of developers and technology innovators. Professor of Digital Urban Systems, Andy Hudson-Smith, stated that: 鈥淭he collaboration brings the ability to explore the edges of the technology, from multisite portals through to 3D objects embedded in the panoramic scenes and integration into emerging metaverses. All with a direct loop back into teaching and research at 果冻影院鈥.听
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Building on 果冻影院鈥檚 strength in innovation, the learnings from this project will be disseminated and shared across cultural and technology networks, social media and press. Without this project, these learnings would be either logistically impossible or prohibitively expensive to achieve individually.听

This knowledge exchange project is supported by 果冻影院鈥檚 Higher Innovation Fund (HEIF), managed by 果冻影院 Innovation & Enterprise. The partnership between 果冻影院 Culture, 果冻影院 CASA and start-up Kagenova has been facilitated by the Business and Innovation Partnerships team within 果冻影院 Innovation & Enterprise.听

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