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果冻影院 Art Futures EVOLVE: Panel discussion on the metaverse

On 27 June 2022, 果冻影院 Art Futures and Serpentine hosted a virtual panel discussion on art, architecture and the metaverse.

Gabriel Massan, Third World: The Bottom Dimension, 2022

Overview

The event drew upon Serpentine鈥檚 , 果冻影院 Art Futures and the annual .

In an increasingly tech-driven society, the larger Serpentine-果冻影院 partnership is designed to drive investment into leadership and thinking around the future of creative practice and policies to design new systems and practices.

The panel

The panel,聽moderated by Jo Townshend聽from 果冻影院 Research, Innovation & Global Engagement,聽included:

  • Artist聽Gabriel Massan
  • Artist Danielle Brathwaite-Shirley
  • Serpentine's Arts Technologies Curator, Tamar Clarke-Brown
  • Associate Professor and Co-Director of BSc Architecture at Bartlett, Luke Pearson

Watch a recording of the event

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About the panel

Jo Townshend

Jo is Principal Partnerships Manager (Creative Industries) at聽果冻影院 Research, Innovation & Global Engagement.聽Working at the interface of academic research and industry, Jo is responsible for identifying and developing strategic partnerships. She specialises in facilitating multi-disciplinary and interdisciplinary collaborations with the performing, production and visual arts, museums and wider creative industries. Jo is a co-founder of 果冻影院 Art Futures and Chair of Contemporary Visual Arts Network London.

Tamar Clarke-Brown

Tamar is Arts Technologies Curator (Commissions), at Serpentine. Tamar's work centres alternative mythologies and worldbuilding practices, with a special focus on platforming and archiving marginalised voices.

Dr Luke Pearson

Luke is Associate Professor and Co-Director of the BSc Architecture (RIBA Part 1) programme at the Bartlett School of Architecture, 果冻影院.聽Luke also coordinates the Videogame Urbanism studio on the MArch Urban Design programme, where he promotes research into the use of videogame technologies as tools for both speculative and participatory urban design. Luke鈥檚 research operates between architecture and game design, with complementary interests in media and new forms of architectural representation. Luke is Guest Producer of Future Art Ecosystems: Art x Metaverse (FAE2).

Danielle Brathwaite-Shirley

Danielle is an artist who works predominantly with animation, sound, performance, and video games to communicate the experiences of being a Black Trans person. Their practice focuses on intertwining lived experience with fiction to record Black Trans stories. Spurred on by a desire to record a 鈥渉istory of Trans people both living and past鈥, their work can often be seen as a Trans archive where Black Trans stories are stored for the future. Danielle鈥檚 work has been presented by Albright Knox, Arebyte, Barbican, David Kordansky Gallery, Les Urbaines, MU, Science Gallery, Serpentine, Tate, Quad, and the BBZ Alternative Graduate Show at Copeland Gallery.

Gabriel Massan

Gabriel is a Berlin-based multidisciplinary digital artist. Combining storytelling and world-building techniques, Gabriel creates worlds and digital sculptures that alternatively simulate and narrate situations of inequality within the Black-Indigenous Latin American experience. Across 3D animation, digital sculpting and painting, single-player games, NFT鈥檚, virtual and augmented reality experiences, the former video artist investigates notions of strangeness and ignorance regarding the imaginary of the 鈥楾hird World鈥. Gabriel was a 2019 resident at the ETOPIA - Center for Art & Technology, invited artist of the 2020 "IMS Convida" at the Instituto Moreira Salles (IMS), Circa x Dazed 鈥楥lass of 2021鈥 Selected Artist, contributor of the "Rotten TV" online research platform supported by 鈥淭he British Council Digital Collaboration Fund鈥, and is the 2022-23 Serpentine Arts Technologies Digital Commission artist.


Image credit: Gabriel Massan, Third World: The Bottom Dimension, 2022